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MIRROR CUBE

Brief

'Explore a physical object, focusing on experimentation and research.'

The 'Mirror Cube' is a physical puzzle inspired by the Rubik’s Cube, designed to enhance cognitive functions. Unlike the original, it’s solved by size rather than color. Each cube has three parameters—height, length, and depth—creating 27 unique combinations. The turning mechanism is solvable like the original cube, but with an off-center axis, resulting in a striking structure with each twist.

Although I knew how to solve the physical puzzle, understanding and rebuilding the mechanism in Blender seemed nearly impossible. However, employing data visualization techniques enabled me to understand its complexity, leading to the successful replication and animation of a virtual version.

GENRE

Data Visualisation, 3D Modelling

APPLICATIONS

Blender, InDesign, Procreate, Photoshop

FRAME

Kingston University London, Four Weeks

Full Animation (Vol. On)

The Process

With just four weeks time, 'MIRROR CUBE' stands as the project that had the shortest time frame. From idea and concept to finalisation and realisation, it was definitely a sprint. But this also teaches you to focus on what is important. What is expected from four weeks, what can be done, how far can I push myself. It was a big wish of mine to create a 'Data Visualisation' project and this was the time for it. Solving the cube made sense to me, but the actual mechanism and how it was built, with an off-centre rotation was a more challenging proposition. To decipher the mechanism, seperate it into variables and colour codes, helped me to build the final model of the cube in Blender.

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